![]() That is minetest-install-directory/mods/ in the official Windows releases and on GNU/Linux with RUN_IN_PLACE enabled and ~/.minetest/mods/ in globally installed Minetest versions. The common place to install them is $path_user/mods/. Mods downloaded this way are automatically installed and get checked for updates.įor mods downloaded manually, you would clone the source repository or extract the Zip archive into your mods folder. Mods can be installed from ContentDB in the "Browse online content" button in Minetest 5.0+. ![]() Excercise caution when downloading mods outside of official channels such as ContentDB where mods are vetted by the community for safety and security. This applies not only to malicious mods but benign ones with security vulnerabilities. Additionally do not mark mods as trusted or disable mod security altogether if you are not aware of what you are doing, as they will run unsandboxed at the same privileges as Minetest. ![]() Minetest could/would do the same.Mods are by default run in a secure environment that restricts access to the filesystem and execution of external programs, however not all sandboxes are 100% secure. Garry's Mod became much more than the original game because of Steam Workshop. I looked into writing Mods for Minecraft, but just was sooo much harder to get started with. That is why I argue that Minetest would greatly benefit from Steam Workshop because it uses an easy to use modding language (lua) like Garry's Mod rather than Java for Minecraft. It is also so much easier to create texture packs and write Mods for Minetest than it is for Minecraft. The reason is that because it is so much easier to install Mods Minetest than it is for Minecraft. It's true that Minetest is in a sense an Open Source clone of Minecraft. So it growing larger than Minecraft is highly unlikely.īut go to the Developer of Minetest and tell them to put it on Steam. Minecraft already have a massive modding scene. Messaggio originale di Zefar:Minetest looks like a complete Copy+v of Minecraft. I think Minetest would be a great exception to this rule simply because of it's easy (Lua) moddability like Garry's mod. There aren't a ton of free games on Steam, but those that are on there are extremely popular.īut I know that open source games are few and far between on Steam. I believe that Minetest would grow to something far greater than Minecraft *if* it goes to Steam. So many more people would download it and start contributing Mods and ideas on a scale that Minetest will never see if it doesn't go on Steam. If Minetest were on Steam, it would have a huge leg up on Minecraft. Steam workshop makes it easy for many more people to contribute and use mods for your game. Steam would give Minetest a much bigger audience. There is a simple reason why this is true. The thing is that Garry's Mod has many more mods, and the quality of these Mods far surpass what is in Minetest. It isn't the game itself that is fun, it is the vastness of the Mods that pretty much allow you to do anything in the game. What make's Garry's Mod better than all the rest is also what makes Minetest (and Minecraft) great. That changed when I started playing Garry's Mod. For the longest time, I thought Minetest was the greatest game of all time.
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